In this page some Dolphin Configurations are explained. For a quick and dirty Configuration click here.
Enable Dual Core (speedup): | Major speed improvements on PCs with more than one core! Splits the Video and CPU threads, so they can be run on seperate cores. |
Framelimit: | If you set it higher than game full speed (NTSC:60, PAL:50), you also have to disable Audio Throttle in DSP to make it effective. |
Lock threads to cores: | Locks Video/CPU threads to cores. |
DSPLEE on thread: | Runs DSPLEE on a dedicated thread (not recommended). |
Fullscreen Display Resolution: | Choose your display resolution. |
Window Size: | The game resolution you want to play. |
Render to main window: | Everything will be renderd to the main window (disables the pop up of an extra window when playing). |
Disable Fog: | Disables fog (increases performance). |
Show FPS: | Will show you a FPS counter in the upper left corner while playing. |
V-Sync: | Synchronisation of the rendered frames with the frames of the monitor (performance loss). |
Anti-Aliasing: | Anti-alias modes (if you have a fast modern graphics card you might want to turn it on). |
Safe Texture Cache: | Does some quick partial hashing to try to determine if a image changed. It's used to prevent crashes. Some games need this option (performance loss). |
Enable CPU->EFB access: | With this option the CPU is able to access textures where the IR pointer points (some games need this to work properly). |
Anisotropic Filtering: | Anisotropy filtering of the textures (performance loss). |
EFB Scaled Copy: | Prevent overpixeled textures by upscaling them (some games need this option). |
Enable HLE Audio: | This is usually used to play voice and sound effects. |
Enable DTK Music: | This is used to play music tracks. |
Enable Audio Throttle: | This is used to control game speed by sound throttle. Disabling this could cause abnormal (too fast) game speed. Enabling this could cause constant noise. |
Volume: | It does no harm to set the Volume to 100%. |