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Revision Windows Mac OS X Date Description
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6078 Download Download Not available 14 years,
3 months
Fix the OpenGL depth buffer values from the vertex shader. I am not sure i am understanding what the pipeline really ... read more
6077 Download Download Not available 14 years,
3 months
Fixed some mistakes from r6076: * Fixed missing UnlockAllX * Fixed 64-bits compilation
6075 Download Download Not available 14 years,
3 months
dsplle - another small fix
6073 Download Download Not available 14 years,
3 months
DX9/OGL: Remove some superfluous checks (this is already done in VideoCommon).
6072 Download Download Not available 14 years,
3 months
revert last two commits. screw it.
6070 Download Download Not available 14 years,
3 months
kill that annoying relinking once and for all!
6069 Download Download Not available 14 years,
3 months
Debugger enhancements: * Added working Step Over function. * Added hard-coded hotkeys for step into (F11), step over ... read more
6068 Download Download Not available 14 years,
3 months
r6066, part two: learning to count
6067 Download Download Not available 14 years,
3 months
Several little things: Clean up of the input selected for the opengl x window in linux. Fix a potential segfault when ... read more
6066 Download Download Not available 14 years,
3 months
make_svnrev.h.vbs: look for "Last committed at revision [0-9]+" instead of "Updated to revision ... read more
6065 Download Download Not available 14 years,
3 months
Change make_svnrev.h.vbs so that it won't cause svnrev.h to be regenerated if it's already at the current revision ... read more
6064 Download Download Not available 14 years,
3 months
Added code to unlock the reg in lwzux. Fixes issue 3017 (thanks j4ck.fr0st).
6063 Download Download Not available 14 years,
3 months
JIT compiler: * Improved constant folding/propagation in integer instructions * Merged boolean instructions
6062 Download Download Not available 14 years,
3 months
Fixes NeobrainX's new method for toggling the ZTP Hack. The game properties is a much more appropriate place for the ... read more
6061 Download Download Not available 14 years,
3 months
Opengl and D3D are doing the perspective division differently Thanks to glennricster for catching this.