Revision | Windows | Mac OS X | Date | Description | |
---|---|---|---|---|---|
32 Bit | 64 Bit | ||||
6740 | Download | Download | Not available | 13 years, 10 months |
~40% speed improvement for decoding GX_TF_CMPR (S3TC) textures using SSE2 intrinsics. |
6739 | Download | Download | Not available | 13 years, 10 months |
small fix for lle-int |
6738 | Download | Download | Not available | 13 years, 10 months |
Look for the DSP ROM files in Sys/GC as before before trying User/GC to allow both system-side (also Windows) and ... read more |
6737 | Download | Download | Not available | 13 years, 10 months |
D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the ... read more |
6736 | Download | Download | Not available | 13 years, 10 months |
Some minor tidying of the OS X audio and wiimote code. |
6734 | Download | Download | Not available | 13 years, 10 months |
Move the expected location of the DSP ROM files from Sys/GC to User/GC. These files are acquired from the hardware ROM ... read more |
6733 | Download | Download | Not available | 13 years, 10 months |
Fix a mistake... :P |
6731 | Download | Download | Not available | 13 years, 10 months |
Taking a random guess at what could possibly fix issue 3256... |
6730 | Download | Download | Not available | 13 years, 10 months |
D3D9: - Assign width and height to the actual powers of two rather than to the exponents... - Clean up ... read more |
6729 | Download | Download | Not available | 13 years, 10 months |
LLE JIT: Minimised exception checking. Instructions which need to check for exceptions are now marked in the analyser. ... read more |
6728 | Download | Download | Not available | 13 years, 10 months |
LLE JIT: Reworked the block linking code. It now keeps track of what each block is waiting on, minimising the amount of ... read more |
6727 | Download | Download | Not available | 13 years, 11 months |
Warning fix for gcc ;) |
6726 | Download | Download | Not available | 13 years, 11 months |
Fix for bit reduction regression in GX_TF_RGB565 textures from previous commit. |
6725 | Download | Download | Not available | 13 years, 11 months |
D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device. Some other cleanups. ... read more |
6724 | Download | Download | Not available | 13 years, 11 months |
GX_TF_RGB565 texture decoder optimized with SSE2 producing a ~78% speed increase over reference C implementation. Fixed ... read more |