Revision | Windows | Mac OS X | Date | Description | |
---|---|---|---|---|---|
32 Bit | 64 Bit | ||||
5519 | Download | Download | Not available | 14 years, 6 months |
Fix another piece of cleanup fallout which appears to have been the cause of the file save bug. (_dbg_*() should really ... read more |
5518 | Download | Download | Not available | 14 years, 6 months |
One more case of 64-bit code outside _M_X64, pointed out by omegadox. |
5515 | Download | Download | Not available | 14 years, 6 months |
win_width/win_height are used in X11 builds as well. |
5513 | Download | Download | Not available | 14 years, 6 months |
On OS X, create a release dmg if bundle=True like on Linux. |
5512 | Download | Download | Not available | 14 years, 6 months |
Revert previous. rodolfoosvaldobogado had already applied the same fix in the next-to-last change, just enough lines ... read more |
5511 | Download | Download | Not available | 14 years, 6 months |
ultra experimental commit. fixed tev functionality, now it must be almost perfect emulating native hardware. please ... read more |
5510 | Download | Download | Not available | 14 years, 6 months |
Put back call to ScanDirectoryTree() while FindValidTitleIDs() is still in use. |
5508 | Download | Download | Not available | 14 years, 6 months |
Don't assume writeable C strings. |
5499 | Download | Download | Not available | 14 years, 6 months |
Unbreak nowx build. |
5480 | Download | Download | Not available | 14 years, 6 months |
Remove unused variables. |
5476 | Download | Download | Not available | 14 years, 6 months |
Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame ... read more |
5475 | Download | Download | Not available | 14 years, 6 months |
fixed setting of texture parameters like lod bias and max and min lod. as a nice result of this eliminate the nasty ... read more |
5474 | Download | Download | Not available | 14 years, 6 months |
Fix a few compiler/valgrind warnings, kill check for 17th texenv registers, and one problem reading a truncated sram ... read more |
5473 | Download | Download | Not available | 14 years, 6 months |
hopefully solved all the pixel align problems when drawing full screen quads. this not solve the remaining projection ... read more |
5472 | Download | Download | Not available | 14 years, 6 months |
Rework the logic for avoiding lerp() in shader code This should give the exact same shader code except for the cases ... read more |